Cloud lightning stellaris. The home system is rather nice as well. Cloud lightning stellaris

 
The home system is rather nice as wellCloud lightning stellaris  Missiles, and strikecrafts (especcialy in 2

. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. nor for any other slot for that matter. 5K subscribers Join Subscribe 2. researched cloud lightning but cant build it into destroyer : r/Stellaris. Hello, I'm new to this game so I am a bit lost about how to build my ships, but as I don't play on a hard difficulty, I just experiment and avoid getting too concerned about optimizing my builds. I can't seem for the life of me figure out what this outcome does beside just EXIST. EulersApprentice • 1 yr. They ignore both shields and armor and deal base damage directly to the hull. 类型:即时. Focused Cloud Lightning. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I like playing with penetration weapons for thematic. In a scenario where both empire are at lvl 20 repeatables on everything. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. so i had a 2. One recent change that messed me up was in 3. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. However when I go in the ship designer they are not available as an option. To quickly find a tech in this list press ctrl + f and type in the techs name. Depends on the enemy’s defenses. In Stellaris "It depends" is very much the thing. nor for any other slot for that matter. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Stellaris. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. the. However when I go in the ship designer they are not available as an option. If any issues, please let me know. This mod also adds two new. It has much lower damage and range, but very high tracking. Use Battleships with Arc Emitters and Cloud Lightning. Bypasses all shields and armor. They are supposed to be L sized weapons but they don't appear as an option for that slot. I researched cloud lightning conduits in my latest game. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. They are supposed to be L sized weapons but they don't appear as an option for that slot. 1 patch had been applied. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. The advantage to this is that it. Go to Stellaris r/Stellaris. Modified Cloud Lightning Conduits technology so that it can be researched. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. so i had a 2. Step 3: Upgrade your starbase, build 4 Hangars and 10-13 defense platforms with 2 Hangar modules and attack your dragon. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneOpen console. 1 (played yesterday) funnily enough i had much better. We've been hard at work fixing and balancing, and are now ready to supply you with the 3. . Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. 6. You want anti-armor/anti-hull weapons. 3. I like playing with penetration weapons for thematic. However when I go in the ship designer they are not available as an option. I like playing with penetration weapons for thematic. Now I only have disruptors. Got this ship "Greased Lightning" from an event in 3. Jaa kuvia stellaris cloud lightning. Lets look at all of the origins available to empires in Stellaris, work out their benefits and drawb. Bridge_of_Brown. They are supposed to be L sized weapons but they don't appear as an option for that slot. Void clouds live to hang out there. Business, Economics, and Finance. 1 day cooldown; 100% accuracyUsing Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. Completely non-issue if you have Cloud Lightning. View this video if you want to lea. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. However when I go in the ship designer they are not available as an option. They are supposed to be L sized weapons but they don't appear as an option for that slot. - Find the /common/component_templates folder. The star itself always has a deposit of 6 PhysicsStarlight is a small and rather simple mod I created as a little experiment with stellaris' lighting engine. On a nice advice, never fight FE ships from long range, they will out damage you. nor for any other slot for that matter. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. 3. So I just made a fleet of battleships with a X arc emitters and filled up with lightning weapons. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Step 2: Research "Starhold" and "Carrier Operations". I like playing with penetration weapons for thematic. r/Stellaris A chip A chipso i had a 2. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. . I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. . They are supposed to be L sized weapons but they don't appear as an option for that slot. Check at black holes systems, especially if it has an enemy warning icon on it. I like playing with penetration weapons for thematic. The cost of war. Advanced shields require Strategic Resource to make. R5: There's not normally cloudy lightningy stuff going on in any system but this stuff is everywhere. Awesome, thanks for the heads up. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 利用我们基本相互作用力的理解,我们可以在虚空云中生成相当可观的内部电荷至满负荷,天云闪电武器系统是极有潜力的伤害制造者。. ; About Stellaris Wiki; Mobile viewIt's better to have a cloud of 100 Corvettes with one disruptor apiece. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. Whilst playing as part of a Federation (Galactic Union) the event "Flocks of Cloud" began. However when I go in the ship designer they are not available as an option. View community ranking In the Top 1% of largest communities on Reddit. . They are supposed to be L sized weapons but they don't appear as an option for that slot. . Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. 1 day cooldown; 100% accuracyI at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. the. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. I researched cloud lightning conduits in my latest game. cloud lightning conduits. Component. Miners = Lvl1 drives and mining beams (useful up to Lvl 3 lasers) Amoeba = armour regen aux and amoeba fighters (useful up to Lvl 3 fighters) Void cloud = lightning arc (L slot weapon, marginal use if going full disruptor beams) #1. so i had a 2. Open menu Open navigation Go to Reddit Home. Is it ever advisable. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. . However when I go in the ship designer they are not available as an option. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. 维护费:0. 类型:能量. Click here to jump to that post. 2. FIX Cloud lightning. They don't exist in my designer. 1. Vulnerable to kinetic weapons. It's bottom center next to the system name. I've still got a few random turret…So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. so i had a 2. Language: English&中文. They don't exist in my designer. Vulnerable to kinetic weapons. Stellaris. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. And the advantage increases as the number of repeatables. Usage. I did so quickly. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Everything is glorious. Darvin3 • 3 yr. Technically true, but the math isn't intuitive. Pray the RNG rolls low per shot. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at. so i had a 2. Description. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. 400K subscribers in the Stellaris community. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Component. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). The more you can roll the dice the less punitive a mistake will be. nor for any other slot for that matter. A destroyer with lightning cloud and two s disruptors is a good, solid build. ago. • 3 yr. They don't exist in my designer. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. They don't exist in my designer. However, although I've now…so i had a 2. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. but the CL can go through armor and shields. the. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. Cloud Lightning, like all disruptors, are pretty bad on their own. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. 2. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Hi Paradox, I just want to ask for a small little thing through this post, make a late-game version for cloud lightning, that 100% armor and shield penetration mechanic is a realy interesting thing with 100% hit chance even with low avarage. nor for any other slot for that matter. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. Admirals. 034. . 报警机器人 于6年前 修改了 此页面。. . This gives you time to send your own armies to take the planet back. - Find the 00_weapons_critters_cloud text file. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. 2. Stellaris is a colonization game, 0 micro manage or even anything in. Either way definitely have a titan in your fleet the auras are too valuable. 2. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. What jumps out is the very low damage of the CL. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. And while their. nightraven1901. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 2. However when I go in the ship designer they are not available as an option. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. 组件分类:武器组件. They don't exist in my designer. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. . If you encounter them in multiplayer, crystal plating is the counter. . nor for any other slot for that matter. nor for any other slot for that matter. Business, Economics, and Finance. rarely see empire use cloud lightning as weapon. 7 Verne was just released, I noticed that in all of the new games, alien civilizations would spawn much closer to me than before, even though I set empire placement to random and not cluster. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 6, but the bug occurred after the 2. . Stellaris 50403 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 jju_57 Banned What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. so i had a 2. Large. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. This happened to be wrong. On a nice advice, never fight FE ships from long range, they will out damage you. Early game exploring is key for an empire to start growing rapidly, however. Stellaris cheats and commands. If not 3 stuns with the first one activating. 1 comment. I researched cloud lightning conduits in my latest game. A destroyer with lightning cloud and two s disruptors is a good, solid build. Cloud Lightning is only good if you're using Arc Emitters as well. All trademarks are property of their respective owners in the US and other countries. I believe the feature this post relates to was added in the 2. However when I go in the ship designer they are not available as an option. 天云闪电的升级版,与原版平衡。. Ship Power Stations Mod for Stellaris. 3 Stellaris Tech Id List – C to E. Ironically, it seems to me while playing a Mil. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 5 Stellaris Tech Id List – J to P. ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. In that case, I just go with Neutron Launchers. Cerodil Jan 13 @ 8:08pm. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. They don't exist in my designer. This would prevent me from being able to expand much as they would block me from the rest of the galaxy and this really frustrated. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. 0) Number of years since game start is greater than 15 (×2. Example 200 Naval Capacity Fleet: Contingency are stacked on shields and armor, so focus your fleet designs on armor and shield pen. Too powerful, in fact. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. Content is available under Attribution-ShareAlike 3. Archimedes4. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. nor for any other slot for that matter. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. I researched cloud lightning conduits in my latest game. 25) Has Discovery Traditions Tradition (×0. They don't exist in my designer. the. And any destoyed FE ship is 1 less ship they field overal unless they Awake. BETA: Shield Hardening. Go to Stellaris r/Stellaris. . 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Let it just do its thing, it'll disperse eventually. Modified Cloud Lightning Conduits technology so that it can be researched. nor for any other slot for that matter. I like playing with penetration weapons for thematic. They don't exist in my designer. Crystals salvage = 2 tiers of hull health armour slot. The deadly tempest deals 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of bludgeoning damage to all creatures and objects in the area of effect. so i had a 2. • 3 yr. 0 most weapons have been re-balanced and are now viable in different situations. However when I go in the ship designer they are not available as an option. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 1. HappySack. 7. They are supposed to be L sized weapons but they don't appear as an option for that slot. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. But generally I try to make them glass cannons. How do I get cloud lightning . Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. Contents. Tier 1 armor and shields unless I'm rolling in alloys. 1 updated. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Description Stellaris - [2. They are supposed to be L sized weapons but they don't appear as an option for that slot. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. Pure shield/disruptor corvettes are deadly against the Contingency, for example. They don't exist in my designer. This is a searchable and complete list of Stellaris technologies and their IDs. In other words: kill a void cloud, research cloud lightning, build a bunch of artillery destroyers, and then declare war. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 0 most weapons have been re-balanced and are now viable in different situations. . The only one that remains permanently useful is Cloud Lightning, which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range,. Mid to late game meta boils down to rock-paper-scissors, or rather Torpvettes beating Artillery BShips beating Carrier BShips beating Torpvettes. Arc emmiters, and cloud lightning. Itsalotus • Hive Mind • 1 yr. I play on console, and I think we’re on 2. This is because FEs have a bunch of repeatable techs that increase armor and shields, but there's nothing like that for hull points. . 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. CL 12dmg per day 100% accuracy 30% tracking. They are supposed to be L sized weapons but they don't appear as an option for that slot. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. It makes a storm in the system slowing ships and fire rate. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. 1. Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. the. Content is available under Attribution-ShareAlike 3. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. Stellaris. • 1 yr. You're absolutely correct that if you are going to use disruptors, your. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. I like playing with penetration weapons for thematic. nor for any other slot for that matter. Stellaris Origins explained and ranked into a tier list. #3. This is for the backbone, not smaller point-defense vessels etc. BEEIKLMRU. I researched cloud lightning conduits in my latest game. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. It is cheap, effective, and is good against literally everything until you. the. Unlike Cloud Lightning, Arc Emitters are much more efficient compared to an equivalent number of disruptor slots and are tied for the longest-range weapons in the game, making them significantly more viable. They ignore both shields and armor and deal base damage directly to the hull. 1 Beacon in the Depth. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. ago. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. I don’t really know how to use destroyers, frigates, or cruisers 😬. I wonder if it's related. They don't exist in my designer. I think they should add a stun ability to cloud lightning. Missiles, and strikecrafts (especcialy in 2. All rights reserved. Large. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. They are supposed to be L sized weapons but they don't appear as an option for that slot. 0 unless otherwise noted. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. the. I researched cloud lightning conduits in my latest game. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. Stellaris.